Dark Elf skill progression

Witch Elves

  • Normal: Block/Wrestle, Side Step, Leap
  • Double: Mighty Blow, Piling On
  • Stats: +ST, +AG (+MV, +AV)

I like the utility of wrestle very much. It adds a lot of dimension to your game, and is especially effective on a Jump Up piece. I always choose wrestle over block on my Witches.

Usually would want an AG boost before picking Leap, but by your 3rd/4th skill with no stat or double it’s probably the most useful choice.

I would avoid the movement and armour increases until getting a couple key skills first.

Blitzers

  • Normal: Dodge, Tackle, Side Step, Leap
  • Double: Guard, Mighty Blow
  • Stats: +ST, +AG (+MV, +AV)

Usually would want an AG boost before picking Leap, but by your 3rd/4th skill with no stat or double it’s probably the most useful choice.

Generally you want to take guard over mighty blow, however I could see the advantage if your first skill is a double to take mighty blow to gain SPP faster.

I would avoid the movement and armour increases until getting a couple key skills first.

Runner

  • Normal: Accurate/Pass, Safe Throw
  • Double: Strong Arm
  • Stats: +ST, +AG (+MV, +AV)

First skill on a runner is tricky. If you like to use dump off as bait and put him in a vulnerable spot – I would probably go with pass – since you cannot use a team reroll in your opponents turn. If you try to keep him protected and use dump off as a last resort, accurate is a better option.

Not sure I would take Strong Arm before either of accurate/pass – since it doesn’t help for dump off.

I would avoid the movement and armour increases until getting a couple key skills first.

Line Elf (LOS)

  • Normal: Block, Dodge
  • Double: Guard
  • Stats: +ST, +AG, (+AV)

If you get an AG boost on a LOS lineman, try to change their position in your team.

I would avoid the armour increase until getting a couple key skills first.

Line Elf (other)

  • Normal: Kick, Dodge, Block
  • Double: Guard
  • Stats: +ST, +AG, (+MV)

Try to pickup Kick as first skill on one player, it’s a very helpful skill for fast teams, and is extra effective for a somewhat bashy fast team like dark elves.

I would avoid the movement increase until getting a couple key skills first.